The screaming sounds, it turns out, were very xenos in nature. Just beyond the wall of the dig site, a mob of intent insect type xenos descend on the walls of the encampment.
Well, it would appear that Overseer Leerus claims of there being no hostile creatures in the area were a severe and most annoying overstatement. And now our only option is to assist the wall guards in some sort of defense. With my trusty (albeit expensive) archeotech pistol I am able to help drop a few of the foul creatures, but it’s my handy, giant pet that shines in this battle.
Truly, the way he goes about decapitations is a real work of art. Never a more efficient murder tool have I ever seen.
We quickly realize that the xenos are also seizing the other walls around the encampment and decide to rather make for the “so-called-cursed-but-still-fairly-ominous” maze ruins than become the next meal of our brutal aggressors. A fair amount of the dig site crew makes it with us as we block the entrance way with a tank and I send out a distress call into the great astropathic choir that is our psychic network. Surely, there will be a rescue team soon.
What’s really got a thorn in my paw is the fact that despite warnings from his adepts and archeologists, Overseer Leerus decided to NOT come forward with the news of his missing men (we had to learn that elsewhere), the existence of these many-legged insectoid xenos trying to eat us (Biggz and Tech-Priest Atticus Casare learned that for us as well), and STILL had hopes of us giving him any money at all for this hell hole of an expedition! The impropriety of it all! Even coming from rogue trader stock, the way this man values funding over crew is remarkably foul.
We find the body of one of the dig site’s missing member shortly after entry into maze itself. I stay with the corpse looking for signs of foul play other than the giant teeth marks in the body while the rest filter back into a large room adjunct to us with many doors. Whilst there, Darrius and Biggz found that one of the doors was slightly ajar with a one Adept Scelene Zpha being cornered by yet one another of the bug formed monstrosites that attacked us earlier. The work in dispatching the thing is fast, by the time I get there, dear terrible Biggz is holding up some organ as a trophy, apparently an artificial lung or something, and I tell him that it’s disgusting and to put it away. Because, well, it is.
We decide on another door instead and find a spacious room with indentations in the floor and individual beams of light trained on each one. We place one of our own crystal fragments in it and see that with this, the crystal pieces may bind together. I begin to think that this knowledge is only good if we ever decide to start selling unsolvable puzzle cubes out of the crystalline material that we have found when a figure on the other side of the hall catches our vision.
Well, my oh my, an unlikely place but… it’s an Eldar! So few of them left, I’m surprised one is traveling alone. We try to give chase but a passage opens in the wall and the xenos ducks away into before we can pursue.
And, of course, my “cousins” and I spend a minute more thinking about it… and resume the hunt.